@@ 20,7 20,6 @@ import (
"gioui.org/ui"
"gioui.org/ui/f32"
"gioui.org/ui/gesture"
- "gioui.org/ui/input"
"gioui.org/ui/key"
"gioui.org/ui/layout"
"gioui.org/ui/measure"
@@ 172,44 171,44 @@ func (u *UI) face(f *sfnt.Font, size float32) text.Face {
return u.faces.For(f, ui.Sp(size))
}
-func (u *UI) layoutTimings(c ui.Config, q input.Queue, ops *ui.Ops, ctx *layout.Context) {
+func (u *UI) layoutTimings(c *layout.Context) {
if !u.profiling {
return
}
- for e, ok := q.Next(u); ok; e, ok = q.Next(u) {
+ for e, ok := c.Next(u); ok; e, ok = c.Next(u) {
if e, ok := e.(system.ProfileEvent); ok {
u.profile = e
}
}
- system.ProfileOp{Key: u}.Add(ops)
+ system.ProfileOp{Key: u}.Add(c.Ops)
var mstats runtime.MemStats
runtime.ReadMemStats(&mstats)
mallocs := mstats.Mallocs - u.lastMallocs
u.lastMallocs = mstats.Mallocs
- layout.Align(layout.NE).Layout(ops, ctx, func() {
- layout.Inset{Top: ui.Dp(16)}.Layout(c, ops, ctx, func() {
+ layout.Align(layout.NE).Layout(c, func() {
+ layout.Inset{Top: ui.Dp(16)}.Layout(c, func() {
txt := fmt.Sprintf("m: %d %s", mallocs, u.profile.Timings)
- text.Label{Material: theme.text, Face: u.face(fonts.mono, 10), Text: txt}.Layout(ops, ctx)
+ text.Label{Material: theme.text, Face: u.face(fonts.mono, 10), Text: txt}.Layout(c)
})
})
}
-func (u *UI) Layout(c ui.Config, q input.Queue, ops *ui.Ops, ctx *layout.Context) {
+func (u *UI) Layout(c *layout.Context) {
u.faces.Reset(c)
for i := range u.userClicks {
click := &u.userClicks[i]
- for e, ok := click.Next(q); ok; e, ok = click.Next(q) {
+ for e, ok := click.Next(c); ok; e, ok = click.Next(c) {
if e.Type == gesture.TypeClick {
u.selectedUser = u.newUserPage(u.users[i])
}
}
}
if u.selectedUser == nil {
- u.layoutUsers(c, q, ops, ctx)
+ u.layoutUsers(c)
} else {
- u.selectedUser.Layout(c, q, ops, ctx)
+ u.selectedUser.Layout(c)
}
- u.layoutTimings(c, q, ops, ctx)
+ u.layoutTimings(c)
}
func (u *UI) newUserPage(user *user) *userPage {
@@ 222,156 221,156 @@ func (u *UI) newUserPage(user *user) *userPage {
return up
}
-func (up *userPage) Layout(c ui.Config, q input.Queue, ops *ui.Ops, ctx *layout.Context) {
+func (up *userPage) Layout(c *layout.Context) {
l := up.commitsList
if l.Dragging() {
- key.HideInputOp{}.Add(ops)
+ key.HideInputOp{}.Add(c.Ops)
}
- l.Layout(c, q, ops, ctx, len(up.commits), func(i int) {
- up.commit(c, ops, ctx, i)
+ l.Layout(c, len(up.commits), func(i int) {
+ up.commit(c, i)
})
}
-func (up *userPage) commit(c ui.Config, ops *ui.Ops, ctx *layout.Context, index int) {
+func (up *userPage) commit(c *layout.Context, index int) {
u := up.user
msg := up.commits[index].GetMessage()
label := text.Label{Material: theme.text, Face: up.faces.For(fonts.regular, ui.Sp(12)), Text: msg}
in := layout.Inset{Top: ui.Dp(16), Right: ui.Dp(8), Left: ui.Dp(8)}
- in.Layout(c, ops, ctx, func() {
- f := (&layout.Flex{Axis: layout.Horizontal}).Init(ops, ctx)
+ in.Layout(c, func() {
+ f := (&layout.Flex{Axis: layout.Horizontal}).Init(c)
c1 := f.Rigid(func() {
sz := c.Px(ui.Dp(48))
cc := clipCircle{}
- cc.Layout(ops, ctx, func() {
- ctx.Constraints = layout.RigidConstraints(ctx.Constraints.Constrain(image.Point{X: sz, Y: sz}))
- widget.Image{Src: u.avatar, Rect: u.avatar.Bounds()}.Layout(c, ops, ctx)
+ cc.Layout(c, func() {
+ c.Constraints = layout.RigidConstraints(c.Constraints.Constrain(image.Point{X: sz, Y: sz}))
+ widget.Image{Src: u.avatar, Rect: u.avatar.Bounds()}.Layout(c)
})
})
c2 := f.Flexible(1, func() {
- ctx.Constraints.Width.Min = ctx.Constraints.Width.Max
- layout.Inset{Left: ui.Dp(8)}.Layout(c, ops, ctx, func() {
- label.Layout(ops, ctx)
+ c.Constraints.Width.Min = c.Constraints.Width.Max
+ layout.Inset{Left: ui.Dp(8)}.Layout(c, func() {
+ label.Layout(c)
})
})
f.Layout(c1, c2)
})
}
-func (u *UI) layoutUsers(c ui.Config, q input.Queue, ops *ui.Ops, ctx *layout.Context) {
- st := (&layout.Stack{}).Init(ops, ctx)
+func (u *UI) layoutUsers(c *layout.Context) {
+ st := (&layout.Stack{}).Init(c)
c2 := st.Rigid(func() {
- layout.Align(layout.SE).Layout(ops, ctx, func() {
+ layout.Align(layout.SE).Layout(c, func() {
in := layout.UniformInset(ui.Dp(16))
- in.Layout(c, ops, ctx, func() {
- u.fab.Layout(c, q, ops, ctx)
+ in.Layout(c, func() {
+ u.fab.Layout(c)
})
})
})
c1 := st.Expand(func() {
- f := (&layout.Flex{Axis: layout.Vertical}).Init(ops, ctx)
+ f := (&layout.Flex{Axis: layout.Vertical}).Init(c)
c1 := f.Rigid(func() {
- ctx.Constraints.Width.Min = ctx.Constraints.Width.Max
- layout.UniformInset(ui.Dp(16)).Layout(c, ops, ctx, func() {
+ c.Constraints.Width.Min = c.Constraints.Width.Max
+ layout.UniformInset(ui.Dp(16)).Layout(c, func() {
sz := c.Px(ui.Dp(200))
- cs := ctx.Constraints
- ctx.Constraints = layout.RigidConstraints(cs.Constrain(image.Point{X: sz, Y: sz}))
- u.edit.Layout(c, q, ops, ctx)
+ cs := c.Constraints
+ c.Constraints = layout.RigidConstraints(cs.Constrain(image.Point{X: sz, Y: sz}))
+ u.edit.Layout(c)
})
})
c2 := f.Rigid(func() {
- ctx.Constraints.Width.Min = ctx.Constraints.Width.Max
+ c.Constraints.Width.Min = c.Constraints.Width.Max
in := layout.Inset{Bottom: ui.Dp(16), Left: ui.Dp(16), Right: ui.Dp(16)}
- in.Layout(c, ops, ctx, func() {
- u.edit2.Layout(c, q, ops, ctx)
+ in.Layout(c, func() {
+ u.edit2.Layout(c)
})
})
c3 := f.Rigid(func() {
- ctx.Constraints.Width.Min = ctx.Constraints.Width.Max
+ c.Constraints.Width.Min = c.Constraints.Width.Max
s := layout.Stack{Alignment: layout.Center}
- s.Init(ops, ctx)
+ s.Init(c)
c2 := s.Rigid(func() {
- grey := colorMaterial(ops, rgb(0x888888))
+ grey := colorMaterial(c.Ops, rgb(0x888888))
in := layout.Inset{Top: ui.Dp(16), Right: ui.Dp(8), Bottom: ui.Dp(8), Left: ui.Dp(8)}
- in.Layout(c, ops, ctx, func() {
+ in.Layout(c, func() {
lbl := text.Label{Material: grey, Face: u.face(fonts.regular, 11), Text: "GOPHERS"}
- lbl.Layout(ops, ctx)
+ lbl.Layout(c)
})
})
c1 := s.Expand(func() {
- fill{colorMaterial(ops, rgb(0xf2f2f2))}.Layout(ops, ctx)
+ fill{colorMaterial(c.Ops, rgb(0xf2f2f2))}.Layout(c)
})
s.Layout(c1, c2)
})
c4 := f.Flexible(1, func() {
- ctx.Constraints.Width.Min = ctx.Constraints.Width.Max
- u.layoutContributors(c, q, ops, ctx)
+ c.Constraints.Width.Min = c.Constraints.Width.Max
+ u.layoutContributors(c)
})
f.Layout(c1, c2, c3, c4)
})
st.Layout(c1, c2)
}
-func (a *ActionButton) Layout(c ui.Config, q input.Queue, ops *ui.Ops, ctx *layout.Context) {
+func (a *ActionButton) Layout(c *layout.Context) {
f := layout.Flex{Axis: layout.Vertical, Alignment: layout.End}
- f.Init(ops, ctx)
+ f.Init(c)
f.Layout(f.Rigid(func() {
- layout.Inset{Top: ui.Dp(4)}.Layout(c, ops, ctx, func() {
- fab(ops, ctx, a.sendIco.image(c), theme.brand, c.Px(ui.Dp(56)))
- pointer.EllipseAreaOp{Rect: image.Rectangle{Max: ctx.Dimensions.Size}}.Add(ops)
+ layout.Inset{Top: ui.Dp(4)}.Layout(c, func() {
+ fab(c, a.sendIco.image(c), theme.brand, c.Px(ui.Dp(56)))
+ pointer.EllipseAreaOp{Rect: image.Rectangle{Max: c.Dimensions.Size}}.Add(c.Ops)
})
}))
}
-func (u *UI) layoutContributors(c ui.Config, q input.Queue, ops *ui.Ops, ctx *layout.Context) {
+func (u *UI) layoutContributors(c *layout.Context) {
l := u.usersList
if l.Dragging() {
- key.HideInputOp{}.Add(ops)
+ key.HideInputOp{}.Add(c.Ops)
}
- l.Layout(c, q, ops, ctx, len(u.users), func(i int) {
- u.user(c, ops, ctx, i)
+ l.Layout(c, len(u.users), func(i int) {
+ u.user(c, i)
})
}
-func (u *UI) user(c ui.Config, ops *ui.Ops, ctx *layout.Context, index int) {
+func (u *UI) user(c *layout.Context, index int) {
user := u.users[index]
elem := layout.Flex{Axis: layout.Vertical}
- elem.Init(ops, ctx)
+ elem.Init(c)
c1 := elem.Rigid(func() {
in := layout.UniformInset(ui.Dp(8))
- in.Layout(c, ops, ctx, func() {
+ in.Layout(c, func() {
f := centerRowOpts()
- f.Init(ops, ctx)
+ f.Init(c)
c1 := f.Rigid(func() {
in := layout.Inset{Right: ui.Dp(8)}
cc := clipCircle{}
- in.Layout(c, ops, ctx, func() {
- cc.Layout(ops, ctx, func() {
+ in.Layout(c, func() {
+ cc.Layout(c, func() {
sz := image.Point{X: c.Px(ui.Dp(48)), Y: c.Px(ui.Dp(48))}
- ctx.Constraints = layout.RigidConstraints(ctx.Constraints.Constrain(sz))
- widget.Image{Src: user.avatar, Rect: user.avatar.Bounds()}.Layout(c, ops, ctx)
+ c.Constraints = layout.RigidConstraints(c.Constraints.Constrain(sz))
+ widget.Image{Src: user.avatar, Rect: user.avatar.Bounds()}.Layout(c)
})
})
})
c2 := f.Rigid(func() {
f := column()
- f.Init(ops, ctx)
+ f.Init(c)
c1 := f.Rigid(func() {
f := baseline()
- f.Init(ops, ctx)
+ f.Init(c)
c1 := f.Rigid(func() {
- text.Label{Material: theme.text, Face: u.face(fonts.regular, 13), Text: user.name}.Layout(ops, ctx)
+ text.Label{Material: theme.text, Face: u.face(fonts.regular, 13), Text: user.name}.Layout(c)
})
c2 := f.Flexible(1, func() {
- ctx.Constraints.Width.Min = ctx.Constraints.Width.Max
- layout.Align(layout.E).Layout(ops, ctx, func() {
- layout.Inset{Left: ui.Dp(2)}.Layout(c, ops, ctx, func() {
+ c.Constraints.Width.Min = c.Constraints.Width.Max
+ layout.Align(layout.E).Layout(c, func() {
+ layout.Inset{Left: ui.Dp(2)}.Layout(c, func() {
lbl := text.Label{Material: theme.text, Face: u.face(fonts.regular, 10), Text: "3 hours ago"}
- lbl.Layout(ops, ctx)
+ lbl.Layout(c)
})
})
})
@@ 379,17 378,17 @@ func (u *UI) user(c ui.Config, ops *ui.Ops, ctx *layout.Context, index int) {
})
c2 := f.Rigid(func() {
in := layout.Inset{Top: ui.Dp(4)}
- in.Layout(c, ops, ctx, func() {
- text.Label{Material: theme.tertText, Face: u.face(fonts.regular, 12), Text: user.company}.Layout(ops, ctx)
+ in.Layout(c, func() {
+ text.Label{Material: theme.tertText, Face: u.face(fonts.regular, 12), Text: user.company}.Layout(c)
})
})
f.Layout(c1, c2)
})
f.Layout(c1, c2)
})
- pointer.RectAreaOp{Rect: image.Rectangle{Max: ctx.Dimensions.Size}}.Add(ops)
+ pointer.RectAreaOp{Rect: image.Rectangle{Max: c.Dimensions.Size}}.Add(c.Ops)
click := &u.userClicks[index]
- click.Add(ops)
+ click.Add(c.Ops)
})
elem.Layout(c1)
}
@@ 398,15 397,15 @@ type fill struct {
material ui.MacroOp
}
-func (f fill) Layout(ops *ui.Ops, ctx *layout.Context) {
- cs := ctx.Constraints
+func (f fill) Layout(c *layout.Context) {
+ cs := c.Constraints
d := image.Point{X: cs.Width.Max, Y: cs.Height.Max}
dr := f32.Rectangle{
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
}
- f.material.Add(ops)
- paint.PaintOp{Rect: dr}.Add(ops)
- ctx.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y}
+ f.material.Add(c.Ops)
+ paint.PaintOp{Rect: dr}.Add(c.Ops)
+ c.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y}
}
func column() layout.Flex {
@@ 424,12 423,12 @@ func baseline() layout.Flex {
type clipCircle struct {
}
-func (c *clipCircle) Layout(ops *ui.Ops, ctx *layout.Context, w layout.Widget) {
+func (cc *clipCircle) Layout(c *layout.Context, w layout.Widget) {
var m ui.MacroOp
- m.Record(ops)
+ m.Record(c.Ops)
w()
m.Stop()
- dims := ctx.Dimensions
+ dims := c.Dimensions
max := dims.Size.X
if dy := dims.Size.Y; dy > max {
max = dy
@@ 437,24 436,24 @@ func (c *clipCircle) Layout(ops *ui.Ops, ctx *layout.Context, w layout.Widget) {
szf := float32(max)
rr := szf * .5
var stack ui.StackOp
- stack.Push(ops)
- rrect(ops, szf, szf, rr, rr, rr, rr)
- m.Add(ops)
+ stack.Push(c.Ops)
+ rrect(c.Ops, szf, szf, rr, rr, rr, rr)
+ m.Add(c.Ops)
stack.Pop()
}
-func fab(ops *ui.Ops, ctx *layout.Context, ico image.Image, mat ui.MacroOp, size int) {
+func fab(c *layout.Context, ico image.Image, mat ui.MacroOp, size int) {
dp := image.Point{X: (size - ico.Bounds().Dx()) / 2, Y: (size - ico.Bounds().Dy()) / 2}
dims := image.Point{X: size, Y: size}
rr := float32(size) * .5
- rrect(ops, float32(size), float32(size), rr, rr, rr, rr)
- mat.Add(ops)
- paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(ops)
- paint.ImageOp{Src: ico, Rect: ico.Bounds()}.Add(ops)
+ rrect(c.Ops, float32(size), float32(size), rr, rr, rr, rr)
+ mat.Add(c.Ops)
+ paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(c.Ops)
+ paint.ImageOp{Src: ico, Rect: ico.Bounds()}.Add(c.Ops)
paint.PaintOp{
Rect: toRectF(ico.Bounds().Add(dp)),
- }.Add(ops)
- ctx.Dimensions = layout.Dimensions{Size: dims}
+ }.Add(c.Ops)
+ c.Dimensions = layout.Dimensions{Size: dims}
}
func toRectF(r image.Rectangle) f32.Rectangle {